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#ALL MARIO GAMES WIKIA PLUS#
The hub world takes place in Princess Peach's Castle, which consists of three floors, a tower, and a basement, plus a moat and a courtyard outside the castle. Underwater, Mario's health instead represents how long he can hold his breath, slowly diminishing while underwater and replenishing when he surfaces. When Mario loses all of his lives, the game ends. As in previous Mario games, Mario loses a life when his health is depleted or he falls into a bottomless pit. Mario can replenish his health either by collecting three types of coins-yellow, which replenishes one segment red, equal to two yellow coins and blue, equal to five yellow coins-or by walking through a spinning heart.
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2 to have a traditional health system, represented by a pie shape consisting of eight segments. Super Mario 64 is the first mainline Mario game since Super Mario Bros. The player can also adjust the camera-operated by a Lakitu broadcasting Mario-and toggle between first-person and third-person view. Mario can also execute special jumps by combining a regular jump with other actions, including the double and triple jumps, long jump, backflip, and wall jump. Mario can walk, run, jump, crouch, crawl, climb, swim, kick, grab objects, or punch using the game controller's analog stick and buttons. Mario's abilities are far more diverse than in previous games. Super Mario 64 is a 3D platformer in which the player controls Mario through various courses. The three screenshots show the camera automatically rotating to show the path. Interface, clockwise from top left: number of extra lives, health points remaining, coins obtained, Power Stars collected throughout the game, and the camera configuration. The game has attracted a cult following, spawning many fangames, a large speedrunning presence, and enduring rumors surrounding game features. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. Numerous developers have cited Super Mario 64 as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015. Reviewers praised its ambition, visuals, and gameplay, although some called the camera system unreliable. Upon its release, it received critical acclaim and is considered one of the greatest video games of all time. The score was composed by Koji Kondo.īefore its release, during its advertising campaigns and its showings at the 1996 Electronic Entertainment Expo (E3), Super Mario 64 enjoyed an eager response from video game journalists and audiences. The team continued with illustrating the 3D character models-at the time a relatively unattempted task-and refining sprite movements. Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.ĭirector Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox (1993). Bowser, one of the main antagonists of the Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds behind magical paintings. Developed by Nintendo Entertainment Analysis and Development and published by Nintendo, it is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. Super Mario 64 is a 1996 platform game for the Nintendo 64.